Open to opportunities

Hi, I'm Husnain.
I build immersive worlds.

Unity & XR Developer with 6+ years crafting real-time systems, AR experiences, and large-scale interactive worlds — from multiplayer FPS to industrial AR at Bosch.

Berlin, Germany Zaubar · XR Developer MSc AI · BTU Germany

Who I am

Husnain Haider

Building real-time systems & immersive experiences

I'm a Unity & XR Developer with 6+ years of experience building everything from multiplayer FPS games to industrial AR training apps. I specialize in scalable Unity architecture, performance optimization, and shipping polished products across mobile, AR, and WebGL platforms.

Currently at Zaubar in Berlin, I build WebAR storytelling experiences and prototype AI-driven spatial agents. I'm also pursuing my Master's in AI at Brandenburg University of Technology, exploring the intersection of game systems and machine intelligence.

I speak English fluently and I'm actively learning German (A2).

6+
Years Experience
50+
Shipped Projects
MSc
AI (in progress)

Tech stack & expertise

The tools and technologies I use to bring ideas to life.

🎮

Unity / C#

Unity3DC# ECSAddressables Editor ToolingProfiling Async Programming
🥽

AR / XR

AR FoundationOpenXR XR ToolkitARKit ARCoreVision Pro WebAR
🎨

Rendering & Art

Shader GraphURP VFXBlender PhotoshopFigma Substance PainterSpine
🌐

Platforms & Web

AndroidiOS WebGLVue.js TypeScriptNative Plugins
🔧

Languages & Backend

C#C++ PythonJavaScript FirebaseREST APIs
⚙️

Workflow & Practices

GitGitHub GitLabJira AgileCode Reviews CI/CD

Professional journey

Where I've worked and what I've built.

JUL 2025 — PRESENT

Unity & XR Developer

Zaubar · Berlin, Germany

Building WebAR storytelling with Unity AR Foundation, Vue, and Directus CMS. Designing modular XR interactions and prototyping AI spatial agents with RAG and computer vision. Shipped native Unity plugins for Android, iOS, and Web with HLS playback.

FEB 2025 — JUL 2025

Unity & AR Developer

Bosch Digital · Berlin, Germany

Built AR industrial applications using URP shaders, robust lighting, and ARKit/ARCore fallbacks. Created Unity editor tools for asset alignment and anchor debugging. Profiled CPU/GPU and memory to cut frame costs. Streamlined Blender→Unity pipeline with Addressables.

JUL 2021 — MAR 2024

Senior Unity Developer

Studio Mega Fury · Pakistan

Delivered stylized shaders, combat VFX, and scalable render paths hitting frame budgets across diverse mobile devices. Built artist-friendly editor tools and standardized UI/gameplay animation. Mentored engineers through code reviews and shared libraries.

OCT 2020 — MAY 2021

Game Programmer

Trio Ford Solutions · Australia (Remote)

Built modular gameplay and event-driven C# systems with unit tests. Cut load times via profiling and async scene streaming. Added analytics and A/B testing to guide balance and retention decisions across multiple mobile titles.

2017 — 2020

Freelance Unity Developer

Various Clients · Remote

Crafted shaders, post-processing, and rendering pipelines for low-end hardware. Automated import/setup pipelines and authored VFX and animation graphs across multiple game projects.

Selected work

Games, AR experiences, and real-time systems I've built.

MMORPG

Akrasin MMORPG

Massively multiplayer RPG with quest/dialogue tools, spell FX, shader-driven fog, animated UI widgets, and designer-friendly Timeline content workflows.

Unity3DC#MultiplayerTimeline
3D ADVENTURE

The Sands of Abzu

Cel-shaded adventure with stylized water, cinematic camera logic, interactable shaders, and puzzle systems built with Timeline curves.

Unity3DCel ShadingTimeline
🗺️ AR EXPERIENCE

AR Treasure Hunt

Large-area AR exploration with GPS anchoring, surface detection, responsive outdoor UX, and event-bus architecture for modular features.

Unity3DARKitARCoreAddressables
🥷 RPG ACTION

Ninja Tashani

3D RPG action game with sword trails, combo FX, layered animation controllers, blend trees, and a scalable HUD with scriptable events.

Unity3DC#AnimatorVFX
SURVIVAL

Dead Island Survival

Multiplayer survival with procedural weather, ECS architecture, runtime lighting tools, biome blending, and designer-ready FX presets.

Unity3DPhotonECSProcedural

Academic background

2024 — PRESENT

MSc Artificial Intelligence

Brandenburg University of Technology (BTU), Cottbus, Germany

2017 — 2021

BS Computer Science

University of Engineering & Technology, Lahore, Pakistan

Let's connect

Open to new opportunities

I'm actively looking for full-time software engineering roles in Unity, XR, and real-time systems. If your team is building immersive products and needs a developer with 6+ years of hands-on experience — I'd love to hear from you.

📍
Berlin, Germany